This article pertains to the beta elements from Vexx.

Due to time constraints and insufficient funding, many elements and levels were cut, while others were changed through development stages.


Vexx himself went through numerous changes, starting as a creature by the name of Jinx, who possessed magical gloves inspired by the Battle Chasers comic book series. This was changed to a rodent-like creature named Clip who had a small, reptilian sidekick named Mischief, but their similarities with the Jak and Daxter concept convinced the developers to change the main characters once again, ditching mischief in favor of a platformer based around one central protagonist.

Five different new characters had been designed, with at least two of them being combined into Vexx's current look. He was then named Jinxed and was at one point a female, but he was renamed to Vexx and changed to male.

An old render of the main cast shows Yabu with greener skin and spine-like hair, Reia with tan skin and different colored clothes, and Darby, who doesn't appear to be affected by blindness and has more detailed facial hair, surrounding Vexx who back then, was still known as Jinxed.


In the game's official strategy guide, there exist three unused enemies: Moddax (dog-reptilian enemies), Fuegore (an insect enemy), and Stingers (giant, flying Shadowcreep heads). In both the game guide and the manual, Puggles have a different daytime version, showing them as more beady-eyed with no horns. However, the game guide could be based on a near-final build of the game that was left unedited.


Vexx originally had 18 levels split into 6 worlds, with them being connected together and visible from a distance, all surrounding the Central Landspire. The cut levels included: Vexx's home village of Overwood, The Temple of Nanyk, Talon's Maw, Undertow Tower, Submarilis, Devil's Well, Pyroseum, Sorrow's End, and Mirrorrim.

In several previews, Overwood was originally named Rockhaven, but the music files give it the name Redwood. Some early press releases also mention that Vexx was going to try and reach Landspire to confront Yabu. Along with this, Reia tells Vexx during the central cutscene that he has to "activate the three outer structures of Astara," hinting at a plot point removed late in development.

Beta screenshots show the early layout of the levels, worlds that can be seen in the backgrounds, enemies in different areas, different collectibles, a bar-based health meter, and possibly darker lighting to the game, as well as more vibrant and colorful textures in various areas.


An early trailer shows Vexx riding a creature between Dragonreach and Daggercrag, but the mount was scrapped in the final version of the game.

In the 'Voices' part of the options menu, an unused Darby line can be heard, talking about the Spirit Stones and the voices that can be heard near them.


An alternative soundtrack featuring unused songs and some alternate versions of others can be found here: [


Concept Art and Early RendersEdit

Early ScreenshotsEdit

Sequel ArtworkEdit

Videos Edit

The Works Vexx Trailer

The Works Vexx Trailer

An early trailer for Vexx, showing new renders of the hero, different level design, dust effects on the ground, some of the unused levels and distance-based areas, an unusual health bar, weather (rain), enemies exploding into blood upon being killed, a wider vocal range for Vexx, and a different Rock Suit pad design.

Vexx Trailer

Vexx Trailer

Another early Vexx trailer, showing a different version of Darby, new Reia lines, different voices, and sound effects, Vexx riding a creature in the Daggercrag-Dragonreach world, an unusual water-based world, a stepping-stone based area, and blue wings for the Wing Suit.

Vexx - The 144 Beta Wraithhearts

Vexx - The 144 Beta Wraithhearts

A video analysis by YouTuber 3dmarth, explaining and speculating on many of the cut Wraithhearts.

Vexx speedrun ft

Vexx speedrun ft. developer Kynan Pearson FULL STREAM

Speedrunner Strategism brought Vexx designer Kynan Pearson to commentate on the game during the Twitch live-stream. In it, Pearson reveals many details about the game and its development, as well as ideas the team had for the canceled sequel.

Community content is available under CC-BY-SA unless otherwise noted.